// Start is called before the first frame update void Start() { coinManager = GameObject.Find("CoinManager").GetComponent <CoinManager>(); isStart = false; isDead = false; gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); scoreManager = GameObject.Find("ScoreManager").GetComponent <ScoreManager>(); stairManager = GameObject.Find("stairs").GetComponent <StairsManager>(); rb = GetComponent <Rigidbody2D>(); }
// 初期化メソッド public void SetUp() { _Move = GetComponent <MovingAnimation>(); _Move.SetUp(); _Actor = GetComponent <Actor>(); _Element = eMapElement.PLAYER; _Actor.SetUp(_Element); _GameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); _StairsManager = GameObject.Find("StairsManager").GetComponent <StairsManager>(); _MapManager = GameObject.Find("MapManager").GetComponent <MapManager>(); }
void Awake() { rb = GetComponent <Rigidbody2D>(); stairsManager = GameObject.Find("Stairs").GetComponent <StairsManager>(); }