public override void OnTriggerExit(Collider to_collider) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) base.OnTriggerExit(to_collider); StageObject componentInParent = to_collider.get_gameObject().GetComponentInParent <StageObject>(); if (!(componentInParent == null)) { int num = 0; int count = enterList.Count; while (true) { if (num >= count) { return; } if (enterList[num] == componentInParent) { break; } num++; } componentInParent.OnContinuationExit(attackContinuationInfo, base.fromCollider); enterList.RemoveAt(num); } }