//----------------------------------------------------- // ObjectがFastenerの開いている場所かどうか //----------------------------------------------------- bool ObjectValue(StageObject obj) { const float SLIDER_HALF_SIZE = 0.45f; //位置 Vector2 objPos = obj.transform.position; Vector2 matchPoint = GetMatchPoint(refarencePoint.position, endPoint.position, objPos); Vector2 startPos = new Vector2(refarencePoint.position.x + SLIDER_HALF_SIZE, refarencePoint.position.y); Vector2 endPos = new Vector2(endPoint.position.x - SLIDER_HALF_SIZE, endPoint.position.y); //敵と点の距離 float enemyToStartDif = (matchPoint - startPos).magnitude - obj.GetRadius(); float enemyToEndDif = (matchPoint - endPos).magnitude - obj.GetRadius(); //割合 enemyToStartDif = enemyToStartDif / sliderRange; enemyToEndDif = enemyToEndDif / sliderRange; //開いているところでない if (moveValueArr[0] >= enemyToStartDif) { return(false); } if (moveValueArr[1] >= enemyToEndDif) { return(false); } return(true); }