예제 #1
0
 public void ReturnToLogin()
 {
     if (!ScenePreloader.Instance.isPreLoading)
     {
         GameManager.Instance.ClearCurrentState();
     }
     StageMgr.OnSceneLoaded += OnLoginLoaded;
     StageMgr.LoadingAsyncScene(GlobalValue.StageName_ReLoginScene);
 }
예제 #2
0
 void InPutpassWord(string str)
 {
     password = str;
     StageMgr.LoadingAsyncScene(GlobalValue.StageName_groupScene);
     //NetConnection.Instance.joinTeam((uint)minfot.teamId_,str);
 }
예제 #3
0
 public void SwitchScene()
 {
     StageMgr.OnSceneLoaded += LoadedCallBack;
     StageMgr.LoadingAsyncScene(GlobalValue.StageName_MainScene, SwitchScenEffect.SMFadeTransition);
 }