void OnTriggerEnter(Collider other) { if (other.gameObject.layer == LayerMask.NameToLayer("Crash")) { if (!p.isResetPlayer) { sm.LifeContol(); p.Crash(); SoundMgr.PlaySound(SoundType.damage); } } else if (other.gameObject.layer == LayerMask.NameToLayer("Falling")) { if (!p.isResetPlayer) { p.Falling(); } } else if (other.gameObject.layer == LayerMask.NameToLayer("Slide")) { if (!p.GetSlideState()) { if (!p.isResetPlayer) { sm.LifeContol(); p.Crash(); SoundMgr.PlaySound(SoundType.damage); } } } else if (other.gameObject.layer == LayerMask.NameToLayer("Coin")) { sm.CardGaugeUp(); other.GetComponent <Renderer>().enabled = false;//gameObject.SetActive(false); other.GetComponent <Collider>().enabled = false; p.CoinGetEffect(); SoundMgr.PlaySound(SoundType.coin); //Destroy(other.gameObject); } //else if (other.gameObject.layer == LayerMask.NameToLayer("Card")) //{ // //other.transform.parent.gameObject.SetActive(false); // other.transform.parent.SetParent(p.transform.Find("Main Camera/CardDest")); // other.transform.GetComponent<CardItem>().MoveCard(); // p.PlayerGetCard(); // sm.CardCapture(); //} }