public void PeekStageInitState() { if (CurGameState != GameState.Edit) { return; } CurStage.PeekInitState(); DOTween.To(() => m_postProcessingVolume.weight, x => m_postProcessingVolume.weight = x, 1.0f, 0.5f); DOTween.To(() => m_BGM.pitch, x => m_BGM.pitch = x, 0.85f, 0.5f); // DOTween.To(() => m_BGM.volume, x => m_BGM.volume = x, 0.5f, 0.5f); m_eyeAnimator.SetBool("Open", true); }