public void PeekStageInitState()
    {
        if (CurGameState != GameState.Edit)
        {
            return;
        }

        CurStage.PeekInitState();

        DOTween.To(() => m_postProcessingVolume.weight, x => m_postProcessingVolume.weight = x, 1.0f, 0.5f);
        DOTween.To(() => m_BGM.pitch, x => m_BGM.pitch = x, 0.85f, 0.5f);
//        DOTween.To(() => m_BGM.volume, x => m_BGM.volume = x, 0.5f, 0.5f);

        m_eyeAnimator.SetBool("Open", true);
    }