void Awake() { stage = GameObject.Find("Map").GetComponent <StageController>(); exit.onClick.AddListener( delegate { Apply(); stage.Exit(); } ); restart.onClick.AddListener( delegate { stage.Restart(); Apply(); } ); close.onClick.AddListener( delegate { //stage.Resume(); stage.ShowPauseMenu(false); //stage.Resume(); Apply(); } ); //v_bgm = GameObject.Find("volume_bgm").GetComponent<Slider>(); //v_se = GameObject.Find("volume_sound").GetComponent<Slider>(); //text_bgm = GameObject.Find("text_bgm").GetComponent<Text>(); //text_se = GameObject.Find("text_sound").GetComponent<Text>(); gameObject.SetActive(false); }
void Awake() { stage = GameObject.Find("Map").GetComponent <StageController>(); exit.onClick.AddListener( delegate { stage.Exit(); } ); restart.onClick.AddListener( delegate { stage.Restart(); } ); gameObject.SetActive(false); }