/// <summary> /// Actual start the game (call Ingame_Playing event). /// </summary> public void PlayingGame() { //Fire event IngameState = IngameState.Ingame_Playing; ingameState = IngameState.Ingame_Playing; //Other actions if (IsRevived) { ResumeBackgroundMusic(0.5f); previousStageControl.CreateBall(); cameraRootControl.ResetRotationToDefault(); cRCheckingGameOver = StartCoroutine(CRCheckingGameOver()); } else { PlayBackgroundMusic(0.5f); } }