/// <summary> /// OnTriggerExit is called when the Collider other has stopped touching the trigger. /// </summary> /// <param name="other">The other Collider involved in this collision.</param> void OnTriggerExit(Collider other) { if (other.gameObject.name.Equals("Player")) { //this.SendMessageUpwards("OnPlayerNearExit"); Stackable parent = GetParentStackable(); parent.OnPlayerNearExit(); } }