/// <summary> /// OnTriggerEnter is called when the Collider other enters the trigger. /// </summary> /// <param name="other">The other Collider involved in this collision.</param> void OnTriggerEnter(Collider other) { if (other.gameObject.name.Equals("Player")) { //this.SendMessageUpwards("OnPlayerNearEnter"); Stackable parent = GetParentStackable(); parent.OnPlayerNearEnter(); } }