void login_del(object _obj) { m_login_result=_obj as NmLoginResult; if(m_login_result.code>0){ m_current_stage=SsRootStage.SERVER; refresh_stage(); m_root_panel.set_server_info(m_login_result.game_server_list); }else{ UnityEngine.Debug.LogWarning(m_login_result.msg); } }
void enter_server_del(object _obj) { NmEnterServerResult _mb=_obj as NmEnterServerResult; if(_mb.code>0){ m_current_stage=SsRootStage.IDLE; refresh_stage(); GlobalInfoer.user_wuid=_mb.wuid; }else{ UnityEngine.Debug.LogWarning(_mb.msg); } }