예제 #1
0
파일: SsRoot.cs 프로젝트: kissingerzoe/Sea
 void login_del(object _obj)
 {
     m_login_result=_obj as NmLoginResult;
     if(m_login_result.code>0){
       m_current_stage=SsRootStage.SERVER;
       refresh_stage();
       m_root_panel.set_server_info(m_login_result.game_server_list);
     }else{
       UnityEngine.Debug.LogWarning(m_login_result.msg);
     }
 }
예제 #2
0
파일: SsRoot.cs 프로젝트: kissingerzoe/Sea
 void enter_server_del(object _obj)
 {
     NmEnterServerResult  _mb=_obj as NmEnterServerResult;
     if(_mb.code>0){
       m_current_stage=SsRootStage.IDLE;
       refresh_stage();
       GlobalInfoer.user_wuid=_mb.wuid;
     }else{
       UnityEngine.Debug.LogWarning(_mb.msg);
     }
 }