public void DrawBones(SpriterAnimationPlayer player) { SetColor(Color.Red); IEnumerator <Bone> it = player.BoneIterator(); while (it.MoveNext()) { Bone bone = it.Current; TimelineKey key = player.GetKeyFor(bone); if (!key.Active) { continue; } Entity.ObjectInfo info = player.GetObjectInfoFor(bone); Dimension size = info.Size; DrawBone(bone, size); } }
private void DrawBoneBoxes(SpriterAnimationPlayer player) { DrawBoneBoxes(player, player.BoneIterator()); }