public void RemoveHealthbarToUnitDead(GameObject unit) { GameObject healthBarClient = unit.transform.FindChild("Healthbar").gameObject; Sprite healthbarSprite = healthBarClient.GetComponent <HealthbarClient> ().myHealthBarSprite as Sprite; HealthbarSpriteManager.RemoveSprite(healthbarSprite); }
void FixedUpdate() { if (Sprites.Count > MaxSprites) { SpriteManager.RemoveSprite(Sprites[0] as Sprite); Sprites.RemoveAt(0); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Char") { GameController.instance.gainGrudge(grudgeCost / 2); sm.RemoveSprite(sprite); Destroy(this.gameObject); } }
void CustomDestroy() { SpriteManager.RemoveSpriteFrame(layeredSpriteFrameInstantiatedInCode); SpriteManager.RemoveSpriteFrame(unlayeredSpriteFrameInstantiatedInCode); SpriteManager.RemoveSprite(managedInvisiblTestSprite1); }
private void GameStartStateManage() { if (gameStartCount > 0 && TimeManager.CurrentTime - gameTimeMarker > 1.0) { SpriteManager.RemoveSprite(countSprite); countSprite = null; if (gameStartCount == 4) { countSprite = SpriteManager.AddSprite("two.png"); countSprite.ScaleX = 8; countSprite.ScaleY = 8; } else if (gameStartCount == 3) { countSprite = SpriteManager.AddSprite("one.png"); countSprite.ScaleX = 8; countSprite.ScaleY = 8; } else if (gameStartCount == 2) { countSprite = SpriteManager.AddSprite("kill.png"); countSprite.ScaleX = 8; countSprite.ScaleY = 8; } else { gameBall = new Ball(1); player1 = new Player(1); player2 = new Player(2); } gameStartCount--; gameTimeMarker = TimeManager.CurrentTime; } }
/// <summary> /// Removes teh argument Sprite after it cycles its AnimationChain. /// </summary> /// <param name="sprite">The Sprite to remove.</param> #endregion public static void RemoveWhenJustCycled(Sprite sprite) { if (sprite.JustCycled) { SpriteManager.RemoveSprite(sprite); } }
public void UpdateDisplay() { #region Create the Sprites if needed if (mVisible && (mSprite == null || mImageData == null)) { mSprite = SpriteManager.AddSprite((Texture2D)null); // mSprite.TextureAddressMode = TextureAddressMode.Clamp; // required on REACH if we're not a power of 2 mSprite.X = mXSeed + .5f * (mNumberOfXTiles - 1) * mGridSpacing; mSprite.Y = mYSeed + .5f * (mNumberOfYTiles - 1) * mGridSpacing; mSprite.Z = this.mVisibleDisplayZ; mSprite.FlipVertical = true; mSprite.ScaleX = (mNumberOfXTiles) * mGridSpacing / 2.0f; mSprite.ScaleY = (mNumberOfYTiles) * mGridSpacing / 2.0f; mImageData = new ImageData(mNumberOfXTiles, mNumberOfYTiles); } #endregion if (Visible) { ForceUpdateImageData(); } else { if (mSprite != null) { SpriteManager.RemoveSprite(mSprite); mSprite = null; } } }
public virtual void Destroy() { // Generated Destroy SpriteManager.RemovePositionedObject(this); GuiManager.RemoveWindow(this); if (VictoryTextLabel != null) { VictoryTextLabel.Destroy(); VictoryTextLabel.Detach(); } if (PlayAgainText != null) { PlayAgainText.Destroy(); PlayAgainText.Detach(); } if (NoButton != null) { NoButton.Destroy(); NoButton.Detach(); } if (YesButton != null) { YesButton.Destroy(); YesButton.Detach(); } if (BackgroundSprite != null) { SpriteManager.RemoveSprite(BackgroundSprite); } CustomDestroy(); }
public void Destory(bool _logMsgs = true) { if (Id != DefaultSprite.Id) { SpriteManager.RemoveSprite(this, _logMsgs); } }
public override void Kill(List <GameObject> gameObjects) { SpriteManager.RemoveSprite(sprite); gameObjects.Remove(this); player.Locked = false; beamsparks.Kill(gameObjects); }
private void EmitSmoke() { var sprite = SpriteManager.AddParticleSprite(SmokeParticles[0].Texture); sprite.AnimationChains = EffectChains; sprite.CurrentChainName = SmokeParticles.Name; sprite.Animate = false; sprite.CurrentFrameIndex = FlatRedBallServices.Random.Next(SmokeParticles.Count); sprite.TimeCreated = TimeManager.CurrentTime; sprite.TextureScale = 1; sprite.UpdateToCurrentAnimationFrame(); sprite.TextureScale = -1; sprite.ScaleXVelocity = 1.25f; sprite.ScaleYVelocity = 1.25f; sprite.X = this.X; sprite.Y = this.Y; sprite.Z = this.Z; sprite.ZVelocity = 50; sprite.ColorOperation = FlatRedBall.Graphics.ColorOperation.Modulate; sprite.Drag = 0; sprite.Detach(); sprite.RotationZ = FlatRedBallServices.Random.Between(-3.14f, 3.14f); sprite.RotationZVelocity = FlatRedBallServices.Random.Between(-0.9f, 0.9f); this.emittedSprites.Add(sprite); this.Call(() => SpriteManager.RemoveSprite(sprite)).After(particleLife); }
public MenuCharacter(string fileName) { Immovable = true; zFileName = fileName; SaveHero shero = (SaveHero)Functions.Deserialize(fileName); zHeroName = shero.Name; Text = $"{shero.Name}\nLvl{shero.Level.ToString()}"; zText.RelativePosition.Y += 3; zText.RelativePosition.X += 0.5f; zText.HorizontalAlignment = HorizontalAlignment.Center; var s1 = SetSprite(shero); SpriteManager.RemoveSprite(s1); zSprite.Texture = s1.Texture; zSprite.LeftTextureCoordinate = 0.333f; zSprite.RightTextureCoordinate = 0.667f; zSprite.ColorOperation = ColorOperation.Texture; Size = new Vector2(8, 8); OnClick = delegate() { MainMenu m = (MainMenu)ScreenManager.CurrentScreen; m.SelectCharacter(this); }; }
private void DisplayCharSprite(HeroClass c) { zHeroClass = c; Sprite s1 = null; if (c == HeroClass.Elf) { s1 = Functions.AddSpriteFromAchx(Path.Make(Path.Hero, "elf.achx")); zCharSprite.Text = "Elf"; } else if (c == HeroClass.Knight) { s1 = Functions.AddSpriteFromAchx(Path.Make(Path.Hero, "knight.achx")); zCharSprite.Text = "Knight"; } else if (c == HeroClass.Wizard) { s1 = Functions.AddSpriteFromAchx(Path.Make(Path.Hero, "wizard.achx")); zCharSprite.Text = "Wizard"; } SpriteManager.RemoveSprite(s1); zCharSprite.zSprite.Texture = s1.Texture; zCharSprite.zSprite.LeftTextureCoordinate = 0.333f; zCharSprite.zSprite.RightTextureCoordinate = 0.667f; zCharSprite.zSprite.ColorOperation = ColorOperation.Texture; zCharSprite.Visible = true; zCharSprite.Size = new Vector2(8, 8); zCharSprite.zText.RelativePosition.X = 0; zCharSprite.zText.HorizontalAlignment = HorizontalAlignment.Center; }
private void UpdateRoadSprite(Vector3 position, bool showAbove, string chainName) { Sprite spriteAt = GetRoadSpriteAt(position); if (spriteAt == null && showAbove) { spriteAt = new Sprite(); spriteAt.Position = position; spriteAt.TextureScale = 1; spriteAt.AnimationChains = AnimationChainListFile; SpriteManager.AddSprite(spriteAt); this.Sprites.Add(spriteAt); this.Sprites.SortXInsertionAscending(); } if (spriteAt != null && !showAbove) { SpriteManager.RemoveSprite(spriteAt); } if (spriteAt != null) { spriteAt.CurrentChainName = chainName; } }
public override void Destroy() { // Generated Destroy base.Destroy(); if (SpriteInstance != null) { SpriteManager.RemoveSprite(SpriteInstance); } if (HandSprite != null) { SpriteManager.RemoveSprite(HandSprite); } if (GunRectangle != null) { ShapeManager.Remove(GunRectangle); } if (FedoraSprite != null) { SpriteManager.RemoveSprite(FedoraSprite); } CustomDestroy(); }
private void EmitParticle() { var randomIndex = FlatRedBallServices.Random.Next(AnimationChainListFile.Count); var animationChain = AnimationChainListFile[randomIndex]; var sprite = SpriteManager.AddParticleSprite(null); sprite.SetAnimationChain(animationChain); if (LayerProvidedByContainer != null) { SpriteManager.AddToLayer(sprite, this.LayerProvidedByContainer); } sprite.Position = this.Position; sprite.X += PositionSpread - 2 * PositionSpread * (float)FlatRedBallServices.Random.NextDouble(); sprite.Y += PositionSpread - 2 * PositionSpread * (float)FlatRedBallServices.Random.NextDouble(); sprite.XVelocity = -MaxVelocity + 2 * MaxVelocity * (float)FlatRedBallServices.Random.NextDouble(); sprite.YVelocity = -MaxVelocity + 2 * MaxVelocity * (float)FlatRedBallServices.Random.NextDouble(); sprite.Drag = 1; sprite.TextureScale = 1; var screen = ScreenManager.CurrentScreen; // assocaite them with the screen: screen.Call(() => SpriteManager.RemoveSprite(sprite)).After(ParticleDuration); }
public void ClearLightningSprites() { while (LightningSpriteList.Count > 0) { SpriteManager.RemoveSprite(LightningSpriteList.Last()); } }
/// <summary> /// Removes the argument Sprite when it is outside of the default Camera's view (SpriteManager.Camera). /// </summary> /// <param name="sprite">The Sprite to remove.</param> #endregion public static void RemoveWhenOutsideOfScreen(Sprite sprite) { if (SpriteManager.Camera.IsSpriteInView(sprite, false) == false) { SpriteManager.RemoveSprite(sprite); } }
private void PerformDeath() { FlatRedBall.Audio.AudioManager.Play(PlayerBaseDestroyed); int numberOfExplosions = 13; void PlayExplosions() { var maxExplosionDistance = 32; var sprite = SpriteManager.AddSprite(BigExplosionBase); sprite.TextureScale = 1; sprite.X = FlatRedBallServices.Random.Between(X - maxExplosionDistance, X + maxExplosionDistance);; sprite.Y = FlatRedBallServices.Random.Between(Y - maxExplosionDistance, Y + maxExplosionDistance);; sprite.Z = this.Z + 1f; this.Call(() => SpriteManager.RemoveSprite(sprite)).After(BigExplosionBase.TotalLength - TimeManager.SecondDifference); } for (int i = 0; i < numberOfExplosions; i++) { if (i == 0) { PlayExplosions(); } else { this.Call(PlayExplosions).After(i * .13); } } }
public static void ClearEngine() { while (ShapeManager.VisibleCircles.Count != 0) { ShapeManager.Remove(ShapeManager.VisibleCircles.Last()); } while (ShapeManager.VisibleRectangles.Count != 0) { ShapeManager.Remove(ShapeManager.VisibleRectangles.Last()); } while (ShapeManager.VisiblePolygons.Count != 0) { ShapeManager.Remove(ShapeManager.VisiblePolygons.Last()); } while (ShapeManager.VisibleLines.Count != 0) { ShapeManager.Remove(ShapeManager.VisibleLines.Last()); } while (SpriteManager.AutomaticallyUpdatedSprites.Count != 0) { SpriteManager.RemoveSprite(SpriteManager.AutomaticallyUpdatedSprites.Last()); } while (TextManager.AutomaticallyUpdatedTexts.Count != 0) { TextManager.RemoveText(TextManager.AutomaticallyUpdatedTexts.Last()); } }
/// <summary> /// Removes the argument Sprite when its Alpha equals 0. /// </summary> /// <param name="sprite">The Sprite to remove.</param> #endregion public static void RemoveWhenInvisible(Sprite sprite) { if (sprite.Alpha == 0) { SpriteManager.RemoveSprite(sprite); } }
public void Destroy() { ShapeManager.Remove(mCollision); SpriteManager.RemoveSprite(mVisibleRepresentation); SpriteManager.RemovePositionedObject(this); }
/// <summary> /// Removes the argument Sprite if it is opaque. /// </summary> /// <remarks> /// This method is commonly used with Sprites which have a /// positive AlphaRate and which should be removed when completely visible. /// </remarks> /// <param name="si">Sprite to remove.</param>\ #endregion public static void RemoveWhenAlphaIs1(Sprite si) { // Don't test against 1 because that's inaccurate. Let's just test a very small range. if (si.Alpha > .999f) { SpriteManager.RemoveSprite(si); } }
void RemoveAndDisposePreRenderedObjects() { if (mPreRenderedSprite != null) { SpriteManager.RemoveSprite(mPreRenderedSprite); mPreRenderedSprite = null; } UnloadPreRenderedTexture(); }
public void Destroy() { Collect = true; ShapeManager.Remove(Collider); SpriteManager.RemoveSprite(Sprite); SpriteManager.RemoveSprite(HealthBar); TextManager.RemoveText(Label); SpriteManager.RemovePositionedObject(this); }
private void EndGame() { if (gameBall.sprite != null) { SpriteManager.RemoveSprite(gameBall.sprite); gameBall.sprite = null; } player1.remove(); player2.remove(); }
void CustomDestroy() { var spriteCount = WaterCausticSpriteList.Count; for (var i = spriteCount - 1; i >= 0; i--) { var spriteToRemove = WaterCausticSpriteList[i]; SpriteManager.RemoveSprite(spriteToRemove); } }
public override void Destroy() { for (var i = sprites.Count - 1; i > -1; i--) { SpriteManager.RemoveSprite(sprites[i]); sprites[i] = null; sprites.RemoveAt(i); } base.Destroy(); }
public void Destroy() { State = MobState.Killed; if (Sprite != null) { SpriteManager.RemoveSprite(Sprite); } if (Label != null) { TextManager.RemoveText(Label); } ShapeManager.Remove(this); }
private void TreadRemovalActivity() { var cameraBottom = Camera.Main.AbsoluteBottomYEdgeAt(0) - 20; for (int i = treads.Count - 1; i > -1; i--) { var tread = treads[i]; if (tread.Y < cameraBottom) { SpriteManager.RemoveSprite(tread); } } }