void Start() { gameController = GetComponentInParent <GameController> (); spriteMan = GetComponentInChildren <SpriteManager> (); // Set a random costume and mark the character clothed spriteMan.SetSprite (Enums.RandomCostume ()); isNaked = false; // Ask the character what costume it's wearing and store myCostume = spriteMan.MyCostume (); isActive = true; }