public void SetSelectedSprite(Sprite sprite) { _SelectedSprite = SpriteList.Find(s => s.InGameID == sprite.InGameID); if (_SelectedSprite != null) { SelectionionRectangle = new Rectangle(SelectedSprite.X, SelectedSprite.Y, SelectedSprite.Width, SelectedSprite.Height); } else { ClearSelection(); } FullSpriteRender(); Invalidate(); }