예제 #1
0
        ////////////////

        public override void ProcessTriggers(TriggersSet triggersSet)
        {
            SpiritWalkLogic.UpdateTriggers(this, triggersSet, this.IsSpiritWalking);
        }
예제 #2
0
        ////

        public override void PostUpdateRunSpeeds()
        {
            SpiritWalkLogic.UpdateRunSpeeds(this, this.IsSpiritWalking);
        }
예제 #3
0
 //public override void PreUpdateBuffs() {
 public override void PostUpdateMiscEffects()
 {
     SpiritWalkLogic.UpdatePlayerFlagsPostMisc(this, this.IsSpiritWalking);
 }
예제 #4
0
        ////////////////

        public override void PostUpdateBuffs()
        {
            SpiritWalkLogic.UpdatePlayerFlagsPostBuffs(this, this.IsSpiritWalking);
        }
예제 #5
0
 public override void PreUpdate()
 {
     SpiritWalkLogic.Update(this, this.IsSpiritWalking);
 }
예제 #6
0
        public override void HoldStyle(Item item, Player player)
        {
            var myplayer = player.GetModPlayer <SpiritWalkingPlayer>();

            SpiritWalkLogic.UpdateItemHoldStyle(myplayer, item, myplayer.IsSpiritWalking);
        }