Exemple #1
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        ////////////////

        public override void ProcessTriggers(TriggersSet triggersSet)
        {
            SpiritWalkLogic.UpdateTriggers(this, triggersSet, this.IsSpiritWalking);
        }
Exemple #2
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        ////

        public override void PostUpdateRunSpeeds()
        {
            SpiritWalkLogic.UpdateRunSpeeds(this, this.IsSpiritWalking);
        }
Exemple #3
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 //public override void PreUpdateBuffs() {
 public override void PostUpdateMiscEffects()
 {
     SpiritWalkLogic.UpdatePlayerFlagsPostMisc(this, this.IsSpiritWalking);
 }
Exemple #4
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        ////////////////

        public override void PostUpdateBuffs()
        {
            SpiritWalkLogic.UpdatePlayerFlagsPostBuffs(this, this.IsSpiritWalking);
        }
Exemple #5
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 public override void PreUpdate()
 {
     SpiritWalkLogic.Update(this, this.IsSpiritWalking);
 }
Exemple #6
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        public override void HoldStyle(Item item, Player player)
        {
            var myplayer = player.GetModPlayer <SpiritWalkingPlayer>();

            SpiritWalkLogic.UpdateItemHoldStyle(myplayer, item, myplayer.IsSpiritWalking);
        }