//////////////// public override void ProcessTriggers(TriggersSet triggersSet) { SpiritWalkLogic.UpdateTriggers(this, triggersSet, this.IsSpiritWalking); }
//// public override void PostUpdateRunSpeeds() { SpiritWalkLogic.UpdateRunSpeeds(this, this.IsSpiritWalking); }
//public override void PreUpdateBuffs() { public override void PostUpdateMiscEffects() { SpiritWalkLogic.UpdatePlayerFlagsPostMisc(this, this.IsSpiritWalking); }
//////////////// public override void PostUpdateBuffs() { SpiritWalkLogic.UpdatePlayerFlagsPostBuffs(this, this.IsSpiritWalking); }
public override void PreUpdate() { SpiritWalkLogic.Update(this, this.IsSpiritWalking); }
public override void HoldStyle(Item item, Player player) { var myplayer = player.GetModPlayer <SpiritWalkingPlayer>(); SpiritWalkLogic.UpdateItemHoldStyle(myplayer, item, myplayer.IsSpiritWalking); }