public void TestTooShortSpinnerVaryingOd() { const double duration = 450; var difficultyLowOd = new BeatmapDifficulty { OverallDifficulty = 1 }; Spinner spinnerLowOd = new Spinner { StartTime = 0, Duration = duration }; spinnerLowOd.ApplyDefaults(new ControlPointInfo(), difficultyLowOd); var difficultyHighOd = new BeatmapDifficulty { OverallDifficulty = 10 }; Spinner spinnerHighOd = new Spinner { StartTime = 0, Duration = duration }; spinnerHighOd.ApplyDefaults(new ControlPointInfo(), difficultyHighOd); assertOk(new List <HitObject> { spinnerLowOd }, difficultyLowOd); assertTooShort(new List <HitObject> { spinnerHighOd }, difficultyHighOd); }
private Drawable testSingle(float circleSize, bool auto = false, double length = 3000) { const double delay = 2000; var spinner = new Spinner { StartTime = Time.Current + delay, EndTime = Time.Current + delay + length, Samples = new List <HitSampleInfo> { new HitSampleInfo("hitnormal") } }; spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize }); drawableSpinner = new TestDrawableSpinner(spinner, auto) { Anchor = Anchor.Centre, Depth = depthIndex++, Scale = new Vector2(0.75f) }; foreach (var mod in SelectedMods.Value.OfType <IApplicableToDrawableHitObjects>()) { mod.ApplyToDrawableHitObjects(new[] { drawableSpinner }); } return(drawableSpinner); }
public TestSceneSpinnerSelectionBlueprint() { var spinner = new Spinner { Position = new Vector2(256, 256), StartTime = -1000, EndTime = 2000 }; spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }); DrawableSpinner drawableSpinner; Add(new Container { RelativeSizeAxes = Axes.Both, Size = new Vector2(0.5f), Child = drawableSpinner = new DrawableSpinner(spinner) }); AddBlueprint(new SpinnerSelectionBlueprint(spinner) { Size = new Vector2(0.5f) }, drawableSpinner); }
public void TestTooShortSpinner() { Spinner spinner = new Spinner { StartTime = 0, Duration = 400 }; spinner.ApplyDefaults(new ControlPointInfo(), difficulty); assertTooShort(new List <HitObject> { spinner }, difficulty); }
public void TestVeryShortSpinner() { // Spinners at a certain duration only get 1000 points if approached by auto at a certain angle, making it difficult to determine. Spinner spinner = new Spinner { StartTime = 0, Duration = 475 }; spinner.ApplyDefaults(new ControlPointInfo(), difficulty); assertVeryShort(new List <HitObject> { spinner }, difficulty); }
private void testSingle(float circleSize, bool auto = false) { var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 }; spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize }); var drawable = new TestDrawableSpinner(spinner, auto) { Anchor = Anchor.Centre, Depth = depthIndex++ }; foreach (var mod in Mods.OfType <IApplicableToDrawableHitObjects>()) { mod.ApplyToDrawableHitObjects(new[] { drawable }); } Add(drawable); }
private DrawableSpinner createSpinner() { var spinner = new Spinner { StartTime = Time.Current + 500, EndTime = Time.Current + 2500 }; spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); var drawableSpinner = new DrawableSpinner(spinner) { Anchor = Anchor.Centre }; foreach (var mod in SelectedMods.Value.OfType <IApplicableToDrawableHitObjects>()) { mod.ApplyToDrawableHitObjects(new[] { drawableSpinner }); } Add(drawableSpinner); return(drawableSpinner); }
private Spinner prepareObject(Spinner circle) { circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); return(circle); }