public override void Bind(Entity entity, Main main, bool creating = false) { Components.Joint joint = entity.GetOrCreate <Components.Joint>("Joint"); Spinner spinner = entity.GetOrCreate <Spinner>("Spinner"); spinner.Add(new Binding <Direction>(spinner.Direction, joint.Direction)); JointFactory.Bind(entity, main, spinner.CreateJoint, true, creating); DynamicVoxel voxel = entity.Get <DynamicVoxel>(); voxel.KineticFriction.Value = voxel.StaticFriction.Value = 0; entity.Add("On", spinner.On); entity.Add("Off", spinner.Off); entity.Add("Forward", spinner.Forward); entity.Add("Backward", spinner.Backward); entity.Add("HitMax", spinner.HitMax); entity.Add("HitMin", spinner.HitMin); entity.Add("Direction", joint.Direction); entity.Add("Minimum", spinner.Minimum); entity.Add("Maximum", spinner.Maximum); entity.Add("Locked", spinner.Locked); entity.Add("Speed", spinner.Speed); entity.Add("Goal", spinner.Goal); entity.Add("Servo", spinner.Servo); entity.Add("CannotSuspendByDistance", entity.Get <DynamicVoxel>().CannotSuspendByDistance); }
public override void Bind(Entity entity, Main main, bool creating = false) { Components.Joint joint = entity.GetOrCreate <Components.Joint>("Joint"); Spinner spinner = entity.GetOrCreate <Spinner>("Spinner"); spinner.Add(new Binding <Direction>(spinner.Direction, joint.Direction)); JointFactory.Bind(entity, main, spinner.CreateJoint, true, creating); DynamicVoxel voxel = entity.Get <DynamicVoxel>(); voxel.KineticFriction.Value = voxel.StaticFriction.Value = 0; if (main.EditorEnabled) { spinner.Add(new Binding <Quaternion, Matrix>(spinner.OriginalRotation, x => Quaternion.CreateFromRotationMatrix(x), voxel.Transform)); } entity.Add("Forward", spinner.Forward); entity.Add("Backward", spinner.Backward); entity.Add("HitMax", spinner.HitMax); entity.Add("HitMin", spinner.HitMin); entity.Add("MovementLoop", spinner.MovementLoop, new PropertyEntry.EditorData { Options = WwisePicker.Get(main) }); entity.Add("MovementStop", spinner.MovementStop, new PropertyEntry.EditorData { Options = WwisePicker.Get(main) }); entity.Add("Direction", joint.Direction); entity.Add("Minimum", spinner.Minimum); entity.Add("Maximum", spinner.Maximum); entity.Add("Locked", spinner.Locked); entity.Add("Speed", spinner.Speed); entity.Add("Goal", spinner.Goal); entity.Add("Servo", spinner.Servo); entity.Add("CannotSuspendByDistance", entity.Get <DynamicVoxel>().CannotSuspendByDistance); }
private void SetupCC(Viewport vp) { Camera c = manager.UI.Camera; Rectangle ccArea = new Rectangle(0, 0, (int)(vp.Width * 0.5f), vp.Height / 3); ControlMat ccSpace = new ControlMat(ccArea, 7, 1, 2, ControlMat.FillOrder.RowsFirst); cc.Add(new Label("Camera Options", ccSpace.Spaces[0], Label.Fit.AlignCenter)); Spinner<Camera.Mode> mode = new Spinner<Camera.Mode>("Mode", ccSpace.Spaces[1]); foreach (Camera.Mode cMode in Enum.GetValues(typeof(Camera.Mode))) mode.Add(cMode); mode.Use += delegate() { manager.UI.Camera.SetMode(mode.GetSelected()); }; c.Changed += delegate(object src, EventArgs e) { mode.Select(c.CurrentMode); }; cc.Add(mode); Slider transSpeed = new Slider("TSpeed", ccSpace.Spaces[2], 0.1f, 5.0f); transSpeed.SetValue(manager.UI.Camera.TranslateSpeed); transSpeed.Use += delegate(float v) { manager.UI.Camera.TranslateSpeed = v; }; c.Changed += delegate(object src, EventArgs e) { transSpeed.SetValue(c.TranslateSpeed); }; cc.Add(transSpeed); Slider rotSpeed = new Slider("RSpeed", ccSpace.Spaces[3], 0.02f, 0.1f); rotSpeed.SetValue(manager.UI.Camera.RotateSpeed); rotSpeed.Use += delegate(float v) { manager.UI.Camera.RotateSpeed = v; }; c.Changed += delegate(object src, EventArgs e) { rotSpeed.SetValue(c.RotateSpeed); }; cc.Add(rotSpeed); Label posInfo = new Label("Position: " + manager.UI.Camera.Position, ccSpace.Spaces[4], Label.Fit.AlignCenter); cc.Add(posInfo); Label rotInfo = new Label("Rotation: " + manager.UI.Camera.Rotation, ccSpace.Spaces[5], Label.Fit.AlignLeft); cc.Add(rotInfo); c.Changed += delegate(object src, EventArgs e) { posInfo.SetText("Position: " + c.Position, Label.Fit.AlignLeft); rotInfo.SetText("Rotation: " + c.Rotation, Label.Fit.AlignLeft); }; cc.Disable(manager.UI); }
private void SetupGC(Viewport vp) { gc.Clear(); Sim.Environment.World world = manager.UI.Sim.World; Rectangle gcArea = new Rectangle(0, 0, vp.Width / 3, (int)(vp.Height / 1.5f)); ControlMat gcSpace = new ControlMat(gcArea, 16, 1, 2, ControlMat.FillOrder.RowsFirst); int i = 0; gc.Add(new Label("Drawing Options", gcSpace.Spaces[i++], Label.Fit.AlignCenter)); Spinner<FillMode> gcFillSpinner = new Spinner<FillMode>("Fill Mode", gcSpace.Spaces[i++]); gcFillSpinner.Add(FillMode.Solid); gcFillSpinner.Add(FillMode.WireFrame); gcFillSpinner.Add(FillMode.Point); gcFillSpinner.Use += delegate() { world.FillMode = gcFillSpinner.GetSelected(); }; gc.Add(gcFillSpinner); gc.Disable(manager.UI); Sim.Settings.Graphics gs = Sim.Settings.Graphics.Default; gc.Add(new Button("Sky", gcSpace.Spaces[i++], delegate() { world.Sky.Visible = !world.Sky.Visible; })); gc.Add(new Button("Terrain", gcSpace.Spaces[i++], delegate() { world.Terrain.Visible = !world.Terrain.Visible; })); gc.Add(new Button("Water", gcSpace.Spaces[i++], delegate() { world.Water.Visible = !world.Water.Visible; })); gc.Add(new Button("Axes", gcSpace.Spaces[i++], delegate() { world.DrawAxes = !world.DrawAxes; })); gc.Add(new Button("Vegetation", gcSpace.Spaces[i++], delegate() { world.Vegetation.Visible = !world.Vegetation.Visible; })); gc.Add(new Button("AI Nodes", gcSpace.Spaces[i++], delegate() { world.Terrain.DrawNodes = !world.Terrain.DrawNodes; })); gc.Add(new Button("Terrain Normals", gcSpace.Spaces[i++], delegate() { world.Terrain.DrawNormals = !world.Terrain.DrawNormals; })); gc.Add(new Button("Detail Texturing", gcSpace.Spaces[i++], delegate() { gs.TerrainDetail = !gs.TerrainDetail; world.Terrain.Effect.Parameters["bDetailEnabled"].SetValue(gs.TerrainDetail); })); gc.Add(new Button("Bump Mapping", gcSpace.Spaces[i++], delegate() { gs.BumpEnabled = !gs.BumpEnabled; world.Terrain.Effect.Parameters["bBumpEnabled"].SetValue(gs.BumpEnabled);})); gc.Add(new Button("Shadow Mapping", gcSpace.Spaces[i++], delegate() { gs.ShadowsEnabled = !gs.ShadowsEnabled; Shaders.Common.Parameters["bShadowsEnabled"].SetValue(gs.ShadowsEnabled);})); gc.Add(new Button("Bloom", gcSpace.Spaces[i++], delegate() { gs.BloomEnabled = !gs.BloomEnabled; })); Slider biSlider = new Slider("Bloom Intes.", gcSpace.Spaces[i++],0,10); biSlider.SetValue(1.25f); biSlider.Use += delegate(float v) { manager.UI.Sim.PostProcessManager.Bloom.SetIntensity(v);}; gc.Add(biSlider); Slider btSlider = new Slider("Bloom Thres.", gcSpace.Spaces[i++], 0, 1); btSlider.SetValue(0.6f); btSlider.Use += delegate(float v) { manager.UI.Sim.PostProcessManager.Bloom.SetThreshold(v); }; gc.Add(btSlider); Slider bbSlider = new Slider("Bloom Blur", gcSpace.Spaces[i++], 0, 20); bbSlider.SetValue(8); bbSlider.Use += delegate(float v) { manager.UI.Sim.PostProcessManager.Bloom.SetBlur(v); }; gc.Add(bbSlider); }
private void SetupTerrainComponents(Viewport vp, Rectangle settingsPanelArea) { int sliderHeight = (int)(0.05f * vp.Height); ControlMat mat = new ControlMat(settingsPanelArea, 7, 1, 10); Slider scaleX = new Slider("Length Scale", mat.Spaces[0], 0.1f, 10.0f); scaleX.SetValue(bs.ScaleX); scaleX.Use += delegate(float v) { bs.ScaleX = v; }; controls.Add(scaleX); Slider scaleY = new Slider("Height Scale", mat.Spaces[1], 0.1f, 10.0f); scaleY.SetValue(bs.ScaleY); scaleY.Use += delegate(float v) { bs.ScaleY = v; }; controls.Add(scaleY); Slider scaleZ = new Slider("Width Scale", mat.Spaces[2], 0.1f, 10.0f); scaleZ.SetValue(bs.ScaleZ); scaleZ.Use += delegate(float v) { bs.ScaleZ = v; }; controls.Add(scaleZ); Slider vegetationDensity = new Slider("Vegetation", mat.Spaces[3], 0.0f, 1.0f); vegetationDensity.SetValue(bs.VegDensity); vegetationDensity.Use += delegate(float v) { bs.VegDensity = v; }; controls.Add(vegetationDensity); Slider treeDensity = new Slider("Trees", mat.Spaces[4], 0.0f, 1.0f); treeDensity.SetValue(bs.TreeDensity); treeDensity.Use += delegate(float v) { bs.TreeDensity = v; }; controls.Add(treeDensity); Slider smoothing = new Slider("Smoothing", mat.Spaces[5], 0, 50); smoothing.SetValue(bs.Smoothing); smoothing.Use += delegate(float v) { bs.Smoothing = (int)v; }; controls.Add(smoothing); Spinner<Climate> cSpin = new Spinner<Climate>("Climate", mat.Spaces[6]); cSpin.Use += delegate() { bs.Climate = cSpin.GetSelected().ToString(); }; foreach (Climate climate in Enum.GetValues(typeof(Climate))) cSpin.Add(climate); cSpin.Select((Climate)Enum.Parse(typeof(Climate), bs.Climate)); controls.Add(cSpin); int y = (int)(vp.Height * 0.05f); controls.Add(new Label("Setup", new Rectangle(0, y / 2, vp.Width, y * 2), Label.Fit.AlignCenter)); }