예제 #1
0
 public void OnFire()
 {
     if (_t < 5)
     {
         _t += Time.deltaTime;
         fireParticle.Emit(1);
     }
     else
     {
         _t = 0;
         spellEffect_loop = null;
     }
 }
예제 #2
0
    public void OnFire()
    {
        if (fireParticle == null)
        {
            return;
        }

        if (_t < 3)
        {
            _t += Time.deltaTime;
            fireParticle.Emit(1);
        }
        else
        {
            _t = 0;
            spellEffect_Loop = null;
        }
    }