public void OnFire() { if (_t < 5) { _t += Time.deltaTime; fireParticle.Emit(1); } else { _t = 0; spellEffect_loop = null; } }
public void OnFire() { if (fireParticle == null) { return; } if (_t < 3) { _t += Time.deltaTime; fireParticle.Emit(1); } else { _t = 0; spellEffect_Loop = null; } }