// Update is called once per frame // knockback has a knockback velocity, knockup velocity, and a knockTimer to // force the knockback into an arc shape. void FixedUpdate() { if (player != null) { // if colliding, give an amount of stun if (hit) { spellBase.Slow(player, slowRun, reduceJump, spellDuration); player.GetComponent <PlayerOneMovement>().IsSlowed(true); StartCoroutine(Wait(this.gameObject)); } } }