private void soundPhrase1_Click(object sender, EventArgs e) { PictureBox[] PauseSound = { soundPhrase1Pause, soundPhrase2Pause, soundPhrase3Pause, soundPhrase5Pause, soundPhrase6Pause, soundPhrase7Pause,soundPhrase8Pause,soundPhrase9Pause,soundPhrase10Pause,soundPhrase11Pause,soundPhrase12Pause,soundPhrase13Pause,soundPhrase14Pause }; Label[] labels = { coursLabel, coursLabel1,CoursLabel2,coursLabel3, coursLabel4, coursLabel5, coursLabel6, coursLabel7,coursLabel8,coursLabel9,CoursLabel10,coursLabel11,coursLabel12}; foreach (PictureBox box in PauseSound) box.Visible = false; int i = 0; PictureBox pbox = (PictureBox)sender; while (PauseSound[i].Name != pbox.Name + "Pause") { i++; } childThread = new Thread(new ThreadStart(() => { if ((pbox.Name == pausedName)) { sSynth.Resume(); pausedName = ""; } else { try { sSynth.Pause(); } catch (Exception) { } sSynth = new SpeechSynthesizer(); PromptBuilder pBuilder = new PromptBuilder(); SpeechRecognitionEngine sRecognize = new SpeechRecognitionEngine(new CultureInfo("fr-FR")); pBuilder.ClearContent(); pBuilder.AppendText(labels[i].Text); sSynth.Speak(pBuilder); sSynth.Dispose(); pausedName = ""; this.Invoke(new MethodInvoker(() => PauseSound[i].Hide())); } })); PauseSound[i].Show(); PauseSound[i].Click += pause_click; childThread.Start(); }
private void Principal_KeyPress(object sender, KeyPressEventArgs e) { //Muda posição do personagem através do teclado (tecla a para esquerda e tecla d para direita) if ((e.KeyChar.ToString().Equals("a") || (Keys)e.KeyChar == Keys.Right) && pbPersonagem.Location.X != 9) { pbPersonagem.Location = new Point(pbPersonagem.Location.X - 85, pbPersonagem.Location.Y); } if (e.KeyChar.ToString().Equals("d") && pbPersonagem.Location.X != 179) { pbPersonagem.Location = new Point(pbPersonagem.Location.X + 85, pbPersonagem.Location.Y); } //Posições possiveis do personagem: 9; 14 RAIA A // 94; 14 RAIA B // 179; 15 RAIA C if ((Keys)e.KeyChar == Keys.Space && pnRaia.Visible) //Enter da pause no jogo { //parar de falar synthesizer.Pause(); timer.Stop(); timer2.Stop(); MessageBox.Show("PRESS [ENTER] TO RESUME", "PAUSED"); timer.Start(); timer2.Start(); //Retorna a falar synthesizer.Resume(); } }
private void button_Click(object sender, EventArgs e) { string textInput; int type; SpeechSynthesizer S = new SpeechSynthesizer(); // Console.WriteLine("Please Enter Voice type"); // S.Speak("Please Enter Voice type. Press 1 to select female voice"); // type = Int32.Parse(Console.ReadLine()); // if (type == 1) S.SelectVoiceByHints(VoiceGender.Female, VoiceAge.Adult, 1); // else; // Console.WriteLine("Please Enter text"); S.Speak("Please Enter Text"); textInput = text.Text; S.Speak(textInput); S.Pause(); //pausing the object S.Resume(); //resuming the object S.Speak("Thankyou for using this software developed by Prerna Sharma.!"); S.Pause(); //pausing the object S.Resume(); S.Speak("Have a nice day ahead"); S.Dispose(); // to free the resources }
static void Main(string[] args) { string text; int type; SpeechSynthesizer S = new SpeechSynthesizer(); Console.WriteLine("Please Enter Voice type"); S.Speak("Please Enter Voice type. Press 1 to select female voice"); type = Int32.Parse(Console.ReadLine()); if (type == 1) { S.SelectVoiceByHints(VoiceGender.Female, VoiceAge.Adult, 1); } else { ; } Console.WriteLine("Please Enter text"); S.Speak("Please Enter Text"); text = Console.ReadLine(); S.Speak(text); S.Pause(); //pausing the object S.Resume(); //resuming the object S.Speak("Thankyou for using this software developed by Prerna Sharma.!"); S.Pause(); //pausing the object S.Resume(); S.Speak("Have a nice day ahead"); S.Dispose(); // to free the resources Console.ReadKey(); }
private void BatrasP_Click(object sender, EventArgs e) { PruebaDePanelesCons consonante = new PruebaDePanelesCons(); voz.Pause(); this.Close(); consonante.Visible = true; }
private void button2_Click(object sender, EventArgs e) { _serialPort.Close(); pictureBox1.Enabled = false; lblmessage.Text = "Application Paused"; reader.Pause(); }
/// <summary> /// Handles the SpeechRecognized event of the engine control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="System.Speech.Recognition.SpeechRecognizedEventArgs"/> instance containing the event data.</param> void engine_SpeechRecognized(object sender, SpeechRecognizedEventArgs e) { //scvText.ScrollToEnd(); string speech = (e.Result.Text); Marvel.SpeakAsyncCancelAll(); switch (speech) { //Get weather report case "get weather report": case "what is the weather today": case "what is the weather": Marvel.Speak("ok master, before your get with weather report"); Marvel.Speak("if your city name is in my directory, city name list, then i will search for you "); Marvel.Speak("if it is not in my directory then type it on text box and press get weather report button, "); Marvel.Speak("ok ready, tell me your city name"); break; case "hide weather report": FormBorderStyle = FormBorderStyle.None; WindowState = FormWindowState.Minimized; TopMost = false; break; case "show weather report": case "show weather report again": FormBorderStyle = FormBorderStyle.None; WindowState = FormWindowState.Normal; TopMost = true; break; case "get weather forcast for whole week": WeeklyWeather(); break; case "pause": Marvel.Pause(); break; case "resume": Marvel.Resume(); break; case "stop": Marvel.Pause(); break; case "close weather report": case "close this": UnloadGrammarAndCommands(); closebtn.PerformClick(); break; default: inputtxt.Text = speech; yahooweatherbtn.PerformClick(); break; } }
//Функция для потока public void myThread() { speech.SpeakAsync("Время этапа " + namez + " из Дедлайна " + deadnamez + " вышло! "); speech.Resume(); Thread.Sleep(5000); speech.Pause(); }
private void soundPhrase1Pause_Click(object sender, EventArgs e) { PictureBox pbox = (PictureBox)sender; pbox.Visible = false; try { sSynth.Pause(); } catch (Exception) { }; pausedName = pbox.Name.Replace("Pause", ""); }
public static void Speak(string msg) // Use for Voice Output { synth.Pause(); synth.SpeakAsyncCancelAll(); synth.Resume(); synth.SpeakAsync(msg); }
public void pause() { if (speechObj.State == SynthesizerState.Speaking) { speechObj.Pause(); _ = new SpeechSynthesizer().SpeakAsync("Pausing"); } }
private void BJuegos_Click(object sender, EventArgs e) { JMemoriA memoria = new JMemoriA(); voz.Pause(); this.Hide(); memoria.Visible = true; }
private void LVocalA_Click(object sender, EventArgs e) { FVocalA vocala = new FVocalA(); voz.Pause(); this.Hide(); vocala.Visible = true; }
private void ConsM_Click(object sender, EventArgs e) { LetraM consonantem = new LetraM(); voz.Pause(); this.Hide(); consonantem.Visible = true; }
private void button1_Click(object sender, EventArgs e) { voz.Pause(); Time = 33; Principal principal = new Principal(); Salto.Visible = false; principal.Visible = true; }
private void pictureBox2_Click(object sender, EventArgs e) { JCarro jcarro = new JCarro(); voz.Pause(); LVocal.Visible = false; LConsM.Visible = false; Jcar.Visible = false; Jmen.Visible = false; jcarro.Visible = true; }
private void StopRead(object sender = null, RoutedEventArgs e = null) { // Initialize new Reader lock (readLock) { if (reader != null) { reader.Pause(); reader.Dispose(); reader = null; } } }
private void Button_Click_1(object sender, RoutedEventArgs e) { if (pr) { syn.Resume(); sp.Start(); } else { syn.Pause(); sp.Stop(); } pr = !pr; }
private void cmdPause_Click(object sender, EventArgs e) { if (_speechState == SynthesizerState.Speaking) { //cmdPause.Text = "Resume"; //cmdPause.Enabled = true; _speachSyn.Pause(); } else if (_speechState == SynthesizerState.Paused) { //cmdPause.Text = "Pause"; //cmdPause.Enabled = true; _speachSyn.Resume(); } }
public void PausePlay() { if (IsPaused == false) { synthesizer.Pause(); button2.Text = "Play"; IsPaused = true; } else { synthesizer.Resume(); button2.Text = "Pause"; IsPaused = false; } }
public void Falar(string strTexto) { SpeechEngine.Rate = this.Velocidade; SpeechEngine.Volume = this.Volume; SpeechEngine.StateChanged += SpeechEngine_StateChanged; if (!string.IsNullOrWhiteSpace(strTexto)) { switch (SpeechEngine.State) { case SynthesizerState.Ready: SpeechEngine.SetOutputToDefaultAudioDevice(); //Definindo o dispositivo padrão de reprodução da síntese. SpeechEngine.SpeakAsync(strTexto); break; case SynthesizerState.Speaking: SpeechEngine.Pause(); break; case SynthesizerState.Paused: SpeechEngine.Resume(); break; } } }
public void PauseTextSpeak() { if (ts.State == SynthesizerState.Speaking) { ts.Pause(); } }
public void PauseTextSpeak() { if (m_speechSynthesizer.State == SynthesizerState.Speaking) { m_speechSynthesizer.Pause(); } }
private void button2_Click(object sender, EventArgs e) { button2.Enabled = false; synt.Pause(); button2.Enabled = true; button3.Focus(); }
private void PauseSpeech(bool pause) { if (pause && speech.State == SynthesizerState.Speaking) { if (enableTaskbar) { taskbarPlayPause.Icon = Resources.Play; taskbarPlayPause.Tooltip = "Play"; taskbar.SetProgressState(TaskbarProgressBarState.Paused); } buttonPlayPause.Image = Resources.Play_PNG; playPauseToolStripMenuItem.Image = Resources.Play_PNG; speech.Pause(); } else if (!pause && speech.State == SynthesizerState.Paused) { if (enableTaskbar) { taskbarPlayPause.Icon = Resources.Pause; taskbarPlayPause.Tooltip = "Pause"; taskbar.SetProgressState(TaskbarProgressBarState.Normal); } buttonPlayPause.Image = Resources.Pause_PNG; playPauseToolStripMenuItem.Image = Resources.Pause_PNG; speech.Resume(); } }
/// <summary> /// Pauses reader /// </summary> public void PauseReader() { if (_reader.State == SynthesizerState.Speaking) { _reader.Pause(); } }
private void buttonPause_Click(object sender, EventArgs e) { if (voiceBox.State == SynthesizerState.Speaking) { voiceBox.Pause(); } }
private void btnPause_Click(object sender, EventArgs e) { if (btnPause.Text == "Pause") { if (reader != null) { if (reader.State == SynthesizerState.Speaking) { reader.Pause(); btnPause.Text = "Resume"; btnPlay.Enabled = false; } } } else { if (reader != null) { if (reader.State == SynthesizerState.Paused) { btnPlay.Enabled = true; reader.Resume(); btnPause.Text = "Pause"; } } } }
public void voice() { FixTextTxt.Text = ""; if (startplay) { if (playpause) { playpause = false; readerspeak.Resume(); PlayAction.Content = "Pause"; } else { playpause = true; readerspeak.Pause(); PlayAction.Content = "Resume"; } } else if (!startplay) { SpeakText(ErrorFix.IsChecked.Value, true); // Speak a string asynchronously. startplay = true; playpause = false; PlayAction.Content = "Pause"; Stopbtn.IsEnabled = true; } }
private void Button2_Click(object sender, EventArgs e) { if (speech.State == SynthesizerState.Speaking) { speech.Pause(); } }