예제 #1
0
    private void Start()
    {
        speechInputHandler = GetComponent <SpeechInputHandler>();
        solverHandler      = GetComponent <SolverHandler>();

        speechInputHandler.AddResponse("Snap", ToggleSnap);
    }
예제 #2
0
    void ConfigSpeechInputHandler()
    {
        SpeechInputHandler sih = GetComponent <SpeechInputHandler>();

        UnityAction action = model.GetComponent <StepToggle>().NextStep;

        sih.AddResponse("Next", action);

        action = model.GetComponent <StepToggle>().LastStep;
        sih.AddResponse("Last", action);

        action = GetComponent <ModelPicker>().Drop;
        sih.AddResponse("Drop", action);

        action = GetComponent <ModelPicker>().ModelReturn;
        sih.AddResponse("Come Back", action);
    }