private void Start() { speechInputHandler = GetComponent <SpeechInputHandler>(); solverHandler = GetComponent <SolverHandler>(); speechInputHandler.AddResponse("Snap", ToggleSnap); }
void ConfigSpeechInputHandler() { SpeechInputHandler sih = GetComponent <SpeechInputHandler>(); UnityAction action = model.GetComponent <StepToggle>().NextStep; sih.AddResponse("Next", action); action = model.GetComponent <StepToggle>().LastStep; sih.AddResponse("Last", action); action = GetComponent <ModelPicker>().Drop; sih.AddResponse("Drop", action); action = GetComponent <ModelPicker>().ModelReturn; sih.AddResponse("Come Back", action); }