/// <summary> /// Start the current ability. /// </summary> private void SetAbility() { // Start ability. if (_mutationHandlerScript.IsElephant) { _specialAbilitiesScript.ElephantAbility(); } else if (_mutationHandlerScript.IsFish) { _specialAbilitiesScript.FishAbility(); } else if (_mutationHandlerScript.IsHawk) { _specialAbilitiesScript.HawkAbility(); } else if (_mutationHandlerScript.IsRhino) { _specialAbilitiesScript.RhinoAbility(); } else if (_mutationHandlerScript.IsTurtle) { _specialAbilitiesScript.TurtleAbility(); } }