public void PutOnSuit(SpecKit kit) { characterInput.selectedWeapon = 3; anim.SetTrigger("ChangeWeapon"); State = PlayerState.active; Protected = false; specKit.Initiolize(kit); characterInventory.firstWeapon = kit.firstWeapon; characterInventory.secondWeapon = kit.secondWeapon; cameraHandler.SetMask(kit.type); }
public void Initiolize(SpecKit specKit) { Helmet = specKit.helmet; Belt = specKit.belt; Suit = specKit.suit; Pult = specKit.pult; Kit = specKit.type; if (Kit == KitType.Engineer) { rollerDronPrefab = specKit.rollerDronPrefab; } if (specKit.animObj) { anim = Suit.GetComponent <Animator>(); } armorPoint = specKit.ArmorPoints; }
public void PutOnSuit(SpecKit kit) { Protected = false; Debug.Log(kit); specKit.Initiolize(kit); }