Beispiel #1
0
 public void PutOnSuit(SpecKit kit)
 {
     characterInput.selectedWeapon = 3;
     anim.SetTrigger("ChangeWeapon");
     State     = PlayerState.active;
     Protected = false;
     specKit.Initiolize(kit);
     characterInventory.firstWeapon  = kit.firstWeapon;
     characterInventory.secondWeapon = kit.secondWeapon;
     cameraHandler.SetMask(kit.type);
 }
Beispiel #2
0
    public void Initiolize(SpecKit specKit)
    {
        Helmet = specKit.helmet;
        Belt   = specKit.belt;
        Suit   = specKit.suit;
        Pult   = specKit.pult;

        Kit = specKit.type;
        if (Kit == KitType.Engineer)
        {
            rollerDronPrefab = specKit.rollerDronPrefab;
        }
        if (specKit.animObj)
        {
            anim = Suit.GetComponent <Animator>();
        }
        armorPoint = specKit.ArmorPoints;
    }
Beispiel #3
0
 public void PutOnSuit(SpecKit kit)
 {
     Protected = false;
     Debug.Log(kit);
     specKit.Initiolize(kit);
 }