internal void ResetRace() { if (!NetworkCore.isServer) { return; } // setup a new race currentRace = new Race(this); currentRace.Init(0.4f, 5, 5, 20); for (int i = 0; i < cars.Length; i++) { // find spawn point SpawnArea area = spawnZone.GetSpawn(i); BaseCar car = cars[i]; car.pDriver.isGhost = false; car.pGhostControl.SetGhostMode(false); car.Restart(area.position, area.rotation); currentRace.AddRacer(car); } // notify any listeners of this event if (RaceRestartEvent != null) { RaceRestartEvent(); } }