public void Initialization()
    {
        _spawnObstacle = Object.FindObjectOfType <SpawnObstacle>();
        _spawnZombie   = Object.FindObjectOfType <SpawnZombie>();

        _timeToSpawn = new TimeRemaining(SpawnTarget, Random.Range(_minDelay, _maxDelay), true);

        _timeToSpawn.AddTimeRemaining();
    }
예제 #2
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    private void Start()
    {
        StartCanvas     = GameObject.Find("StartCanvas");
        ZombieGenerator = GameObject.Find("ZombieGenerator").GetComponent <SpawnZombie>();
        IntroMusic      = GameObject.Find("IntroMusic").GetComponent <AudioSource>();
        GameMusic       = GameObject.Find("GameMusic").GetComponent <AudioSource>();

        DifficultySlider = GameObject.Find("DifficultySlider").GetComponent <Slider>();
        HumanoidNavMesh  = GameObject.Find("Humanoid").GetComponent <NavMeshAgent>();
    }
	// Use this for initialization
	public void Start () {
	
		sunTimer = gameTime;
		playerHealth = 3;
		hit = false;
		gameover = false;
		bc = gameObject.GetComponent<BuildingControl>();

		sl = GameObject.Find ("_SilverLiningSky").GetComponent<SilverLining>();
		sl.minutes = 0;

		sz = gameObject.GetComponent<SpawnZombie>();

	}