public void Initialization() { _spawnObstacle = Object.FindObjectOfType <SpawnObstacle>(); _spawnZombie = Object.FindObjectOfType <SpawnZombie>(); _timeToSpawn = new TimeRemaining(SpawnTarget, Random.Range(_minDelay, _maxDelay), true); _timeToSpawn.AddTimeRemaining(); }
private void Start() { StartCanvas = GameObject.Find("StartCanvas"); ZombieGenerator = GameObject.Find("ZombieGenerator").GetComponent <SpawnZombie>(); IntroMusic = GameObject.Find("IntroMusic").GetComponent <AudioSource>(); GameMusic = GameObject.Find("GameMusic").GetComponent <AudioSource>(); DifficultySlider = GameObject.Find("DifficultySlider").GetComponent <Slider>(); HumanoidNavMesh = GameObject.Find("Humanoid").GetComponent <NavMeshAgent>(); }
// Use this for initialization public void Start () { sunTimer = gameTime; playerHealth = 3; hit = false; gameover = false; bc = gameObject.GetComponent<BuildingControl>(); sl = GameObject.Find ("_SilverLiningSky").GetComponent<SilverLining>(); sl.minutes = 0; sz = gameObject.GetComponent<SpawnZombie>(); }