public override void SetPlayerOwner(PlayerEntity.Player player) { base.SetPlayerOwner(player); SpawnUnits spawnUnitsComponent = GetComponent <SpawnUnits>(); spawnUnitsComponent.SetPlayerNumber(m_playerOwner); spawnUnitsComponent.SetTarget(GetNearestEnemyNexus().gameObject); spawnUnitsComponent.GetUISelectSpawnUnit().SetIcons(); }