public void lossPieceReparation() { if (pieceReparation) { pieceReparation = false; UpdaterUI.PieceReparationUI(false); playerSounds.PlayOneShotLossPiece(); } }
public void lossPieceReparation() { if (pieceReparation) { pieceReparation = false; UpdaterUI.PieceReparationUI(false); playerSounds.PlayOneShotLossPiece(); } }