public void PlayFailureSnd() { SoundSrc.PlayOneShot(Failed); try { Destroy(Instantiate(GameController.instance.FailEff, GameController.instance.CurrentPlayer.transform.position, Quaternion.identity), 3f); } catch (System.Exception ex) { UnityEngine.Debug.Log(ex); } }
public void PlayButtonClickSnd() { SoundSrc.PlayOneShot(ButtonClick); }