Esempio n. 1
0
 public void PlayFailureSnd()
 {
     SoundSrc.PlayOneShot(Failed);
     try {
         Destroy(Instantiate(GameController.instance.FailEff, GameController.instance.CurrentPlayer.transform.position, Quaternion.identity), 3f);
     } catch (System.Exception ex) {
         UnityEngine.Debug.Log(ex);
     }
 }
Esempio n. 2
0
 public void PlayButtonClickSnd()
 {
     SoundSrc.PlayOneShot(ButtonClick);
 }