public override ISortedSet <Item> CreateValue(Guid key, bool populate)
        {
            var list = new SortedSet <Item>();

            if (populate)
            {
                list.AddAsync(Fixture.Create <Item>(), Fixture.Create <double>()).Wait();
                list.AddAsync(Fixture.Create <Item>(), Fixture.Create <double>()).Wait();
                list.AddAsync(Fixture.Create <Item>(), Fixture.Create <double>()).Wait();
            }
            return(list);
        }
        public override ISortedSet <Item> CreateValue(Guid key, bool populate)
        {
            var sortedSet = new SortedSet <Item>();

            if (populate)
            {
                sortedSet.AddAsync(Fixture.Create <Item>(), 1).Wait();
                sortedSet.AddAsync(Fixture.Create <Item>(), 1).Wait();
                sortedSet.AddAsync(Fixture.Create <Item>(), 1).Wait();
            }
            return(sortedSet);
        }