public override ISortedSet <Item> CreateValue(Guid key, bool populate) { var list = new SortedSet <Item>(); if (populate) { list.AddAsync(Fixture.Create <Item>(), Fixture.Create <double>()).Wait(); list.AddAsync(Fixture.Create <Item>(), Fixture.Create <double>()).Wait(); list.AddAsync(Fixture.Create <Item>(), Fixture.Create <double>()).Wait(); } return(list); }
public override ISortedSet <Item> CreateValue(Guid key, bool populate) { var sortedSet = new SortedSet <Item>(); if (populate) { sortedSet.AddAsync(Fixture.Create <Item>(), 1).Wait(); sortedSet.AddAsync(Fixture.Create <Item>(), 1).Wait(); sortedSet.AddAsync(Fixture.Create <Item>(), 1).Wait(); } return(sortedSet); }