// Update is called once per frame
    protected override void Update()
    {
        base.Update();

        controller.SetDirty();

        foreach (Renderer ren in renderers)
        {
            if (GameSettings.keysModeEnabled)
            {
                ren.enabled = false;
            }
            else
            {
                ren.enabled = true;
            }
        }

        foreach (Transform child in transform)
        {
            if (GameSettings.keysModeEnabled)
            {
                child.gameObject.SetActive(false);
            }
            else
            {
                child.gameObject.SetActive(true);
            }
        }

        songObject.song = editor.currentSong;
        songObject.tick = objectSnappedChartPos;
    }
예제 #2
0
    // Update is called once per frame
    protected override void Update()
    {
        base.Update();

        controller.SetDirty();

        songObject.song = editor.currentSong;
        songObject.tick = objectSnappedChartPos;
    }