// Update is called once per frame protected override void Update() { base.Update(); controller.SetDirty(); foreach (Renderer ren in renderers) { if (GameSettings.keysModeEnabled) { ren.enabled = false; } else { ren.enabled = true; } } foreach (Transform child in transform) { if (GameSettings.keysModeEnabled) { child.gameObject.SetActive(false); } else { child.gameObject.SetActive(true); } } songObject.song = editor.currentSong; songObject.tick = objectSnappedChartPos; }
// Update is called once per frame protected override void Update() { base.Update(); controller.SetDirty(); songObject.song = editor.currentSong; songObject.tick = objectSnappedChartPos; }