// Runs when a tile is clicked & the game isn't won yet public void GetNextHint() { if (_solverCoroutine != null) { StopCoroutine(_solverCoroutine); } _solverCoroutine = Solve.GetNextHint(Level.CurrentLevel); StartCoroutine(_solverCoroutine); }
// Runs when a tile is clicked & the game isn't won yet public void GetNextHint() { if (_solverCoroutine != null) { StopCoroutine(_solverCoroutine); } _solverCoroutine = Solve.GetNextHint(Level.CurrentLevel); StartCoroutine(_solverCoroutine); }