Example #1
0
    // Runs when a tile is clicked & the game isn't won yet
    public void GetNextHint()
    {
        if (_solverCoroutine != null)
        {
            StopCoroutine(_solverCoroutine);
        }

        _solverCoroutine = Solve.GetNextHint(Level.CurrentLevel);
        StartCoroutine(_solverCoroutine);
    }