private void Test() { societyManager = GameObject.Find("SocietyManager").GetComponent <SocietyManager>(); societyManager.OccurSociety(); societyManager.PopupSociety(); cardManager.UpdateCardsPrice(economyManager.CalculateCurrentPrice()); cardManager.ActivateCards(); }
private IEnumerator temploop() { while (true) { societyManager = GameObject.Find("SocietyManager").GetComponent <SocietyManager>(); societyManager.OccurSociety(); societyManager.PopupSociety(); cardManager.UpdateCardsPrice(economyManager.CalculateCurrentPrice()); cardManager.ActivateCards(); yield return(new WaitForSeconds(1)); } }
//取引シーンがロードされたら private void DealSceneLoaded(Scene dealScene, LoadSceneMode mode) { Debug.Log("Engine DealSceneLoaded called"); SceneManager.sceneUnloaded += DealSceneUnloaded; //日にちが始まった時のスクリーンcoroutine cardManager.GetAllCardScriptsInScene(); societyManager = GameObject.Find("SocietyManager").GetComponent <SocietyManager>(); societyManager.OccurSociety(); //societyManager.PopupSociety(); cardManager.UpdateCardsPrice(economyManager.CalculateCurrentPrice()); cardManager.UpdateAllAmount(); //cardManager.ActivateCards(); }