// public void SetNetworkMode(bool value) // { // isSP = false; // isOnline = value; // //MultiplayerMode.SetActive(false); // //OfflineOnlineMode.SetActive(true); // } public void ShowAchievements() { AudioManager.Instance.UIClick(); //debugtext.text = SocialManager.IsConnectedtoGoogle.ToString(); // sm.ConnectToGoogleService(); if (Social.localUser.authenticated) { //print(SocialManager.IsConnectedtoGoogle.ToString()); Social.ShowAchievementsUI(); } else { sm.ConnectToGoogleService(); } }