protected override List <Percept> UpdateSensors(RogueGame game) { List <Percept> list = m_LOSSensor.Sense(game, m_Actor); list.AddRange(m_LivingSmellSensor.Sense(game, m_Actor)); return(list); }
public override List <Percept> UpdateSensors() { m_LivingSmellSensor.Sense(m_Actor); m_MasterSmellSensor.Sense(m_Actor); return(m_MemLOSSensor.Sense()); }