// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D> (); slidingLamp = FindObjectOfType <SlidingLamp> (); toughGuyConv = FindObjectOfType <NpcConversation> (); animator = GetComponent <Animator> (); guyCollider = GetComponent <Collider2D> (); stage = 0; }
// Use this for initialization void Start() { player = FindObjectOfType <PlayerController> (); slidingLamp = FindObjectOfType <SlidingLamp> (); platformCollider = GetComponent <Collider2D> (); playerCollider = player.GetComponent <Collider2D> (); startSpeed = slidingLamp.speed; speed = slidingLamp.speed; }