// Use this for initialization
    void Start()
    {
        rb           = GetComponent <Rigidbody2D> ();
        slidingLamp  = FindObjectOfType <SlidingLamp> ();
        toughGuyConv = FindObjectOfType <NpcConversation> ();
        animator     = GetComponent <Animator> ();
        guyCollider  = GetComponent <Collider2D> ();

        stage = 0;
    }
Beispiel #2
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    // Use this for initialization
    void Start()
    {
        player      = FindObjectOfType <PlayerController> ();
        slidingLamp = FindObjectOfType <SlidingLamp> ();

        platformCollider = GetComponent <Collider2D> ();
        playerCollider   = player.GetComponent <Collider2D> ();

        startSpeed = slidingLamp.speed;

        speed = slidingLamp.speed;
    }