private bool LoadScreenshot(RetiredColonyData data) { clearCurrentSlideshow(); Sprite sprite = RetireColonyUtility.LoadRetiredColonyPreview(data.colonyName); if ((UnityEngine.Object)sprite != (UnityEngine.Object)null) { slideshow.setSlide(sprite); CorrectTimelapseImageSize(sprite); } return((UnityEngine.Object)sprite != (UnityEngine.Object)null); }