Exemple #1
0
    private bool LoadScreenshot(RetiredColonyData data)
    {
        clearCurrentSlideshow();
        Sprite sprite = RetireColonyUtility.LoadRetiredColonyPreview(data.colonyName);

        if ((UnityEngine.Object)sprite != (UnityEngine.Object)null)
        {
            slideshow.setSlide(sprite);
            CorrectTimelapseImageSize(sprite);
        }
        return((UnityEngine.Object)sprite != (UnityEngine.Object)null);
    }