void Start() { Assets assets = Assets.GetInstance(); Slides slides = new Slides("LessonSamplePractice"); slides.Add(new Slide( "Let's discover first hand what probability is and how we can use it in real world situations." )); slides.Add(new Slide( "Here is a scenario: An oil spill has caused fish in a bay area to become sick. You have been tasked to figure out the effects of that oil spill on the first population of fish." )); slides.Add(new Slide( "Begin by taking a tally of how many fish you can find that have been affected by the pollution." )); slides.Add(new Slide( "Let's practice:\n" + "1. To begin, locate the first area of water, called the Bay Area.\n" + "2. Point the camera on your mobile device at the Bay Area.\n" + "3. Take a sample of the 10 fish in the water by tapping the fish on the screen." )); slides.Add(new Slide( "4. To determine if a fish is infected by oil, look for oil streaks.\n" + "5. Once you’ve looked at all 10 fish, calculate the percentage of fish affected by pollution and answer any related questions. If you need help, tap “hint” for more information.\n" + "6. After answering all the questions for the area of water, tap [finished]." )); // --------------------- Experience Slide ---------------- // Slide arSlide = new Slide( "Point your device at Pier Area." ); FishExperience e = new FishExperience(typeof(FishBehavior), arSlide); e.SetTarget(GameObject.Find(assets.PierArea)); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.SetTotalNumberOfFish(10); arSlide.AttachExperience(e); slides.Add(arSlide); // -------------------------------------------------------- // slides.Add(new Slide( "Results\n\n" + "It looks like you sampled 3 out of 10 fish that have been affected by the oil spill." )); slides.Add(new Slide( "In other words, 30 percent of the fish have been affected by the oil spill.\n\n" + "Based on that, we can assume that of the next 10 fish we randomly select from the lake, 3 will also be affected by the pollution." )); // ----------------------- Question Slide ---------------- // Slide qSlide = new Slide(""); Question q = new Question(); q.SetText("You have observed that 3 of 10 fish have been affected by pollution for this sample. How many fish would you expect to be affected by the oil spill if you sampled a total of 100 fish from the same lake?"); q.SetAnswers("10", "30", "50", "100"); q.SetRightAnswer("30"); q.SetHint("Take the number of fish that have been affected by oil and divide it by the total number of fish and multiply by 100."); q.SetDescriptionOfRightAnswer("By calculating that 30% of your sample was infected, you can make an estimation that 30% of the 100 fish will also be affected by the oil spill, which is 30 fish."); qSlide.AttachQuestion(q); slides.Add(qSlide); // -------------------------------------------------------- // slides.Add(new Slide( "That is how you take a sample of a population." )); this.slides = slides; }
void Start() { Assets assets = Assets.GetInstance(); Slides slides = new Slides("LessonExploringVariability"); slides.Add(new Slide( "Comparing Different Samples\n\n" + "Let's discover first hand what variability is and how we can use it in real world situations." )); slides.Add(new Slide( "HWe return to the area of the oil spill that has caused fish to become sick.\n\n" + "Let's compare the results we took from the Pier and compare them with new data from the Shallow Area of the lake." )); // --------------------- Experience Slide ---------------- // Slide arSlide = new Slide( "Point your device at the Shallow Area." ); FishExperience e = new FishExperience(typeof(FishBehavior), arSlide); e.SetTarget(GameObject.Find(assets.ShallowArea)); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.SetTotalNumberOfFish(12); arSlide.AttachExperience(e); slides.Add(arSlide); // -------------------------------------------------------- // // ----------------------- Question Slide ---------------- // Slide qSlide = new Slide(""); Question q = new Question(); q.SetText("What fraction of fish have been affected by oil based on the 12 fish you have investigated (there were 8 fish that were not affected by oil)?"); q.SetAnswers("1/12", "3/12", "4/12", "7/12"); q.SetRightAnswer("4/12"); q.SetHint("Take the number of fish that have been affected by oil and divide it by the total number of fish."); q.SetDescriptionOfRightAnswer("Great! Dividing the number of affected fish by the total number of fish, we can derive that 4/12ths of the fish have been affected by pollution!"); qSlide.AttachQuestion(q); slides.Add(qSlide); // -------------------------------------------------------- // // ----------------------- Question Slide ---------------- // qSlide = new Slide(""); q = new Question(); q.SetText("What is 4/12ths as a percentage?"); q.SetAnswers("10%", "33.3%", "66.7%", "100%"); q.SetRightAnswer("33.3%"); q.SetHint("The probability that the next fish is affected by oil is the same as the observed fraction of fish that have been affected by oil."); q.SetDescriptionOfRightAnswer("That's correct! 4/12 = 1/3, which is 33.3%."); qSlide.AttachQuestion(q); slides.Add(qSlide); // -------------------------------------------------------- // // ----------------------- Question Slide ---------------- // qSlide = new Slide(""); q = new Question(); q.SetText("Last time, we noticed that 3/10 fish were affected. Is that a higher or lower percentage of fish than this time (which was 4/12)?"); q.SetAnswers("Higher", "Lower", "The Same", ""); q.SetHint("Calculate what 3/10ths is and calculate what 4/12ths is as a percentage."); q.SetRightAnswer("Lower"); //q.SetHint("The probability that the next fish is affected by oil is the same as the observed fraction of fish that have been affected by oil."); q.SetDescriptionOfRightAnswer("That's right! By counting more fish, we have discovered that the percentage of fish is actually lower than we originally estimated."); qSlide.AttachQuestion(q); slides.Add(qSlide); // -------------------------------------------------------- // slides.Add(new Slide( "Let's collect one more data set from a Tributary of the lake before we look into the variability of the data we have collected." )); // --------------------- Experience Slide ---------------- // arSlide = new Slide( "Point your device at the Tributary Area." ); e = new FishExperience(typeof(FishBehavior), arSlide); e.SetTarget(GameObject.Find(assets.TributaryArea)); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.SetTotalNumberOfFish(10); arSlide.AttachExperience(e); slides.Add(arSlide); // -------------------------------------------------------- // // ----------------------- Question Slide ---------------- // qSlide = new Slide(""); q = new Question(); q.SetText("So far, we have collected the following sets of data of the percentage of fish that have been affected: 30%, 33.3%, and 50%.\n\n" + "What is the range of this data?"); q.SetAnswers("20", "33.3", "30", "50"); q.SetHint("Remember that the range is the value of the largest data point minus the smallest data point."); q.SetRightAnswer("20"); q.SetDescriptionOfRightAnswer("That's right! By taking the largest data point (50%) and subtracting the smallest data point (30%), we get 20 as the range!"); qSlide.AttachQuestion(q); slides.Add(qSlide); // -------------------------------------------------------- // // ----------------------- Question Slide ---------------- // qSlide = new Slide(""); q = new Question(); q.SetText("If you were to estimate the mean of 30%, 33.3%, and 50%, what would your approximation be?"); q.SetAnswers("20% - 30%", "35% - 40%", "50% - 60%", "0% - 10%"); q.SetHint("If you are having trouble calculating the mean, try to visually imagine where the middle of 30, 33 and 50 would be."); q.SetRightAnswer("35% - 40%"); q.SetDescriptionOfRightAnswer("Good job! The exact mean is 37.7%!"); qSlide.AttachQuestion(q); slides.Add(qSlide); // -------------------------------------------------------- // this.slides = slides; }
void Start() { Assets assets = Assets.GetInstance(); Slides slides = new Slides("LessonSamplePractice"); slides.Add (new Slide ( "Let's discover first hand what probability is and how we can use it in real world situations." )); slides.Add (new Slide ( "Here is a scenario: An oil spill has caused fish in a bay area to become sick. You have been tasked to figure out the effects of that oil spill on the first population of fish." )); slides.Add (new Slide ( "Begin by taking a tally of how many fish you can find that have been affected by the pollution." )); slides.Add (new Slide ( "Let's practice:\n" + "1. To begin, locate the first area of water, called the Bay Area.\n" + "2. Point the camera on your mobile device at the Bay Area.\n" + "3. Take a sample of the 10 fish in the water by tapping the fish on the screen." )); slides.Add (new Slide ( "4. To determine if a fish is infected by oil, look for oil streaks.\n" + "5. Once you’ve looked at all 10 fish, calculate the percentage of fish affected by pollution and answer any related questions. If you need help, tap “hint” for more information.\n" + "6. After answering all the questions for the area of water, tap [finished]." )); // --------------------- Experience Slide ---------------- // Slide arSlide = new Slide( "Point your device at Pier Area." ); FishExperience e = new FishExperience(typeof(FishBehavior), arSlide); e.SetTarget(GameObject.Find (assets.PierArea)); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.SetTotalNumberOfFish (10); arSlide.AttachExperience(e); slides.Add(arSlide); // -------------------------------------------------------- // slides.Add (new Slide ( "Results\n\n" + "It looks like you sampled 3 out of 10 fish that have been affected by the oil spill." )); slides.Add (new Slide ( "In other words, 30 percent of the fish have been affected by the oil spill.\n\n" + "Based on that, we can assume that of the next 10 fish we randomly select from the lake, 3 will also be affected by the pollution." )); // ----------------------- Question Slide ---------------- // Slide qSlide = new Slide(""); Question q = new Question(); q.SetText("You have observed that 3 of 10 fish have been affected by pollution for this sample. How many fish would you expect to be affected by the oil spill if you sampled a total of 100 fish from the same lake?"); q.SetAnswers("10", "30", "50", "100"); q.SetRightAnswer("30"); q.SetHint("Take the number of fish that have been affected by oil and divide it by the total number of fish and multiply by 100."); q.SetDescriptionOfRightAnswer("By calculating that 30% of your sample was infected, you can make an estimation that 30% of the 100 fish will also be affected by the oil spill, which is 30 fish."); qSlide.AttachQuestion(q); slides.Add (qSlide); // -------------------------------------------------------- // slides.Add (new Slide ( "That is how you take a sample of a population." )); this.slides = slides; }
void Start() { Assets assets = Assets.GetInstance(); Slides slides = new Slides("LessonExploringVariability"); slides.Add(new Slide( "Comparing Different Samples\n\n" + "Let's discover first hand what variability is and how we can use it in real world situations." )); slides.Add (new Slide ( "HWe return to the area of the oil spill that has caused fish to become sick.\n\n" + "Let's compare the results we took from the Pier and compare them with new data from the Shallow Area of the lake." )); // --------------------- Experience Slide ---------------- // Slide arSlide = new Slide( "Point your device at the Shallow Area." ); FishExperience e = new FishExperience(typeof(FishBehavior), arSlide); e.SetTarget(GameObject.Find (assets.ShallowArea)); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.SetTotalNumberOfFish (12); arSlide.AttachExperience(e); slides.Add(arSlide); // -------------------------------------------------------- // // ----------------------- Question Slide ---------------- // Slide qSlide = new Slide(""); Question q = new Question(); q.SetText("What fraction of fish have been affected by oil based on the 12 fish you have investigated (there were 8 fish that were not affected by oil)?"); q.SetAnswers("1/12", "3/12", "4/12", "7/12"); q.SetRightAnswer("4/12"); q.SetHint("Take the number of fish that have been affected by oil and divide it by the total number of fish."); q.SetDescriptionOfRightAnswer("Great! Dividing the number of affected fish by the total number of fish, we can derive that 4/12ths of the fish have been affected by pollution!"); qSlide.AttachQuestion(q); slides.Add (qSlide); // -------------------------------------------------------- // // ----------------------- Question Slide ---------------- // qSlide = new Slide(""); q = new Question(); q.SetText("What is 4/12ths as a percentage?"); q.SetAnswers("10%", "33.3%", "66.7%", "100%"); q.SetRightAnswer("33.3%"); q.SetHint("The probability that the next fish is affected by oil is the same as the observed fraction of fish that have been affected by oil."); q.SetDescriptionOfRightAnswer("That's correct! 4/12 = 1/3, which is 33.3%."); qSlide.AttachQuestion(q); slides.Add (qSlide); // -------------------------------------------------------- // // ----------------------- Question Slide ---------------- // qSlide = new Slide(""); q = new Question(); q.SetText("Last time, we noticed that 3/10 fish were affected. Is that a higher or lower percentage of fish than this time (which was 4/12)?"); q.SetAnswers("Higher", "Lower", "The Same", ""); q.SetHint ("Calculate what 3/10ths is and calculate what 4/12ths is as a percentage."); q.SetRightAnswer("Lower"); //q.SetHint("The probability that the next fish is affected by oil is the same as the observed fraction of fish that have been affected by oil."); q.SetDescriptionOfRightAnswer("That's right! By counting more fish, we have discovered that the percentage of fish is actually lower than we originally estimated."); qSlide.AttachQuestion(q); slides.Add (qSlide); // -------------------------------------------------------- // slides.Add (new Slide ( "Let's collect one more data set from a Tributary of the lake before we look into the variability of the data we have collected." )); // --------------------- Experience Slide ---------------- // arSlide = new Slide( "Point your device at the Tributary Area." ); e = new FishExperience(typeof(FishBehavior), arSlide); e.SetTarget(GameObject.Find (assets.TributaryArea)); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomHealthyFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.AddGameObject(assets.RandomSickFish()); e.SetTotalNumberOfFish (10); arSlide.AttachExperience(e); slides.Add(arSlide); // -------------------------------------------------------- // // ----------------------- Question Slide ---------------- // qSlide = new Slide(""); q = new Question(); q.SetText("So far, we have collected the following sets of data of the percentage of fish that have been affected: 30%, 33.3%, and 50%.\n\n" + "What is the range of this data?"); q.SetAnswers("20", "33.3", "30", "50"); q.SetHint ("Remember that the range is the value of the largest data point minus the smallest data point."); q.SetRightAnswer("20"); q.SetDescriptionOfRightAnswer("That's right! By taking the largest data point (50%) and subtracting the smallest data point (30%), we get 20 as the range!"); qSlide.AttachQuestion(q); slides.Add (qSlide); // -------------------------------------------------------- // // ----------------------- Question Slide ---------------- // qSlide = new Slide(""); q = new Question(); q.SetText("If you were to estimate the mean of 30%, 33.3%, and 50%, what would your approximation be?"); q.SetAnswers("20% - 30%", "35% - 40%", "50% - 60%", "0% - 10%"); q.SetHint ("If you are having trouble calculating the mean, try to visually imagine where the middle of 30, 33 and 50 would be."); q.SetRightAnswer("35% - 40%"); q.SetDescriptionOfRightAnswer("Good job! The exact mean is 37.7%!"); qSlide.AttachQuestion(q); slides.Add (qSlide); // -------------------------------------------------------- // this.slides = slides; }